hello - I am looking to create a material similar to attached image - any help would be much apprciated - thank you
Rusty metal material
Hi Richard,
You can make your own of course but at CGAxis they have pretty cool old/rusted metals like this for not too much money: CGAxis - 3D models, PBR, HDRI for your 3D visualizations projects
You can also check the maps of their materials which give you a pretty nice idea how they are build.
thank you for your help
using Keyshot to recreate using procedural nodes would be laborious and very very time-consuming. that being said, i think it could be done, and would be a great fun challenge with layers and layers and layers of 3d paint, labels and such. A great exercise in learning how to do it.
Or- hit up Poliigon or CGAxis for something that will have you 90% there in 30 min. For a couple bucks. Nothing wrong with either path to the final project, just 2 very different scenarios.
As Matt said, 3d paint would be a really good exercise, personally I’d search for a good image with a similar texture on Freepik. And connect it to Color Composite.
I had a quick go at this using the rusty metal material as a base, might re visit it to try and get those grooves that run around the circumference of each link at some point. All in all the I find the material graph pretty intuitive now however I also feel I am learning something new each time which I love.
That looks awesome! I think the groove will be a bit harder, I have a bit of love/hate with the bump input since you can’t connect all kind of things, and I don’t really get the ‘why’ since in the end a b/w image should work as well so why not allow connections like the diffuse also allows.
If I would have to create something like this I would actually use Substance Painter. The disadvantage is that you need to have an UV-Map but it works more like Photoshop and those masks you created using curvature and occlusion are called ‘smart masks’. But your image is a great example on how to use those nodes in a smart way!
Definitely agree on the bump input being limited.